DERIVA 1.2.1
More balanced Fractures, clearer transients and safer spatial processing across the four Engines.
Improved
- Fractures now distribute Engine intensity more deliberately, creating clearer contrasts without overcrowding every result.
- Erosion preserves more transient detail while keeping dense saturation under better level control.
- Scatter produces tighter, more stable grain clouds with more purposeful density, spray and octave choices.
- Veil balances depth, glitch and pulse more carefully so movement remains expressive without becoming excessively dense.
- Mirror has a more controlled onset, shorter extreme decays and gentler shimmer, reverse and stereo behaviour.
Fixed
- Mirror now protects feedback and wet peaks more transparently, reducing the risk of sharp level jumps in extreme Fragments.
- Fragment comparison now judges inactive Engines more accurately, avoiding false novelty from parameters that are not audible.