DERIVA is an experimental audio effect built around discovery instead of preset browsing. Use Fracture to generate a temporary state, shape it across four Engines, then offer the active Fragment to the Keeper. Some enter your personal Archive; others disappear.
DERIVA
Generative Texture Processor
Press descriptions
DERIVA is an experimental audio effect for turning incoming audio into degraded textures, granular movement, spectral colour and spatial bloom. It has no factory presets. Instead, Fracture generates a temporary processing state across four Engines: Erosion, Scatter, Veil and Mirror. The result can be shaped, reordered and heard in context before it is offered to the Keeper. The user does not choose the outcome. The Keeper decides whether the Fragment is Preserved or Lost. Preserved states become Remnants in a personal Archive; Lost states disappear. This deliberate impermanence makes listening, commitment and discovery part of the instrument, while the Archive becomes a record of the sounds that held the user’s attention.
Product facts
- Developer
- Brama Audio
- Product
- DERIVA
- Category
- Experimental audio effect
- Price
- €29
- Trial
- 14 days · no payment details
- Current version
- 1.3.2
- Official press launch
- September 2026
- Formats
- macOS AU + VST3 · Windows VST3
- Systems
- macOS and Windows · WebView2 required on Windows
- Delivery
- Install, activate and update with Brama Dock
- Licence
- Up to two active devices
- Product URL
- bramaaudio.com/deriva
- Support
- support@bramaaudio.com
DERIVA is publicly available during an August 2026 soft-launch and final preparation period. The coordinated press and marketing launch is planned for September 2026.
The workflow
Not a Save/Delete system. The uncertainty is the point.
- 01
Fracture
Generate a temporary processing state across DERIVA’s four Engines.
- 02
Shape
Adjust, reorder, mute or solo Erosion, Scatter, Veil and Mirror while listening in context.
- 03
Offer
Submit the active Fragment to the Keeper. From this point, the user no longer controls the outcome.
- 04
Preserved / Lost
The Keeper decides. Preserved states become Remnants in the Archive; Lost states disappear.
Impermanence is part of the instrument
A sound the user likes is not automatically guaranteed to remain available. That changes the act of browsing into listening, deciding and committing. Over time, each Archive develops differently because it contains only the states that survived the Keeper.
Processing Engines
Erosion
Saturation, damage and degradation for worn tone, pressure and destructive colour.
Scatter
Granular clouds and fragments that suspend, repeat and redistribute the source.
Veil
Filtering, resonance and spectral movement that hide, reveal and recolour detail.
Mirror
Shimmer, reverse bloom and wide ethereal space for reflected, expanding tails.
Audio demonstrations
Straight dry/DERIVA comparisons using the same source.
Drums
Vocals
Guitar
Pad
Media assets
Original-resolution product artwork and interface captures.
DERIVA main interface
Main interface with an active Fragment.
Fracture control
Detail of the control used to generate a new processing state.
Keeper interaction
Detail of the control used to offer a Fragment to the Keeper.
DERIVA Archive
The Archive containing Preserved Remnants.
DERIVA product artwork
Square high-resolution product artwork.
DERIVA logo
Original product identity asset.
Video
Review / NFR licences
Available for journalists, reviewers and creators. Include your publication or channel, audience and planned coverage.