DERIVA Generative Texture Processor Generate degraded textures and evolving sound-design accidents from any audio.
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DERIVA updates

DERIVA 1.5.0

stable

A native interface, more expressive waveforms and engine-specific intensity labels.

macOS AUmacOS VST3Windows VST3

New

  • Native interface with refined lighting, typography, alignment and interaction feedback.
  • Distinct, more expressive motion for each waveform style.
  • Engine-specific intensity labels, including reachable VOID and SINGULARITY regions.

Improved

  • Archive selection, contextual menus, Compare, Merge and Suture presentation.
  • Remnant naming, search, engine dragging, Mix interaction, tooltips and interface scaling.
  • Reuse of static interface resources while waveforms animate.

Fixed

  • Restoring Scatter Solo from saved state preserves the intended setting.
  • Embedded symbol fonts load correctly through the Windows native text provider.

Compatibility

  • Existing product IDs, licensing identity and stored processing parameters are retained. Existing Remnants may show revised intensity labels without changing their stored sound settings.
  • macOS Universal AU/VST3 and Windows x64 VST3. Standalone is not included.
  • Windows DERIVA requires Microsoft Visual C++ v14 Redistributable for x64, not WebView2 for its native interface. Brama Dock has separate requirements.

Known issue

  • The first interaction with a text-entry field can occasionally be slower than expected. Further input-latency refinement remains planned.

The updated manual covers the controls and Archive workflows in this version.